Mahjong Lore

Mahjong scoring, tiles & hand calculators

Hong Kong (Cantonese) mahjong

Hong Kong mahjong scoring: faan calculator

Hong Kong mahjong is scored in faan (番): add up the faan for the hand's patterns, check the total reaches the table's minimum, cap it at the limit, and look up the points. Tick what your hand has to count faan with the Hong Kong Mahjong Association's list, then edit the points table to match your house.

What does the hand have?

Flowers
Won by
Also in the hand
Points table

Faan count

5 faan

Mixed one suit (one suit and honours) 混一色3
Dragon pung 三元牌1
Self-drawn 自摸1
Total5

Points

144points to the winner

  • Each of the other three players48

5 faan is worth 96 on a discard in this table; a self-draw is paid half that by each of the three others.

Faan list from the Hong Kong Mahjong Association rulebook (香港麻雀總例); points from the table below, which is HKMA's own.

Faan to points: 3-10 faan, half-spicy (半辣), discarder pays all
FaanWin on a discardSelf-drawn win
33216 × 3
46432 × 3
59648 × 3
612864 × 3
719296 × 3
8256128 × 3
9384192 × 3
10 (limit)512256 × 3

How Hong Kong scoring works

Every pattern in a Hong Kong hand is worth a number of faan (番, "doubles"). You add them up; if the total reaches the table's minimum you may declare the win, and the total is capped at the table's limit. A points table then turns faan into money or chips. The Hong Kong Mahjong Association (HKMA, 香港麻雀協會), which runs competitions in Hong Kong, plays a three-faan minimum, a ten-faan limit, and makes the player who discarded the winning tile pay for the whole hand. Unlike riichi, the dealer gets no scoring advantage in its rules.

Home games vary more than any other kind of mahjong: the minimum, the limit, whether flowers are used, how points grow and who pays on a discard all change from table to table. That is why the table on this page is editable. It starts from the HKMA's, and you can set your house's numbers before the first hand.

The faan list

These are the HKMA's items. Items marked "flowers" apply only when the table plays with the flower tiles; the concealed-hand faan applies only when it does not.

Faan items (HKMA 香港麻雀總例)
PatternChineseFaan
All sequences (common hand)平糊1
Self-drawn win自摸1
Concealed hand, no calls (no flowers only)門前清1
Each dragon pung or kong三元牌1
Pung of your seat wind or the prevailing wind (both at once: 2)門風 / 圈風1
Only terminals and honours, all pungs (also scores all pungs)花么1
Robbing a kong; winning on a kong replacement; winning on the last wall tile搶槓 / 槓上自摸 / 海底撈月1 each
Flowers: each flower of your seat; no flowers at all; a complete set of four正花 / 無花 / 一台花1 each
Mixed one suit (one suit plus honours)混一色3
All pungs對對糊3
Small three dragons (plus 2 for the dragon pungs: 5)小三元3
Seven flowers, which wins at once (flowers)小花糊3
Great three dragons (plus 3 for the dragon pungs: 8)大三元5
Pure one suit清一色7
Limit hands: all honours, small or great four winds, all concealed pungs, all kongs, all terminals, thirteen orphans, nine gates, heavenly or earthly hand, two kongs in a row, eight flowers例牌10

From faan to points

The HKMA table pays 32 points for a three-faan win on a discard, then 64, 96, 128, 192, 256, 384 and 512 up to the ten-faan limit. That pattern, doubling up to four faan and then rising by a half and a third in turn, is called half-spicy (半辣). Full-spicy (全辣) doubles at every faan. On a self-draw each of the three other players pays half the discard value, so the winner collects one and a half times as much: 16 from each at three faan.

Two HKMA payment rules are easy to miss. A win by robbing a kong is paid like a self-draw, all of it by the player who added to the kong. And a player can become liable (包): if you discard the tile that lets someone make a fourth exposed set, or their third dragon pung, you pay for everyone when that player then wins by self-draw.

Some tables split a discard win instead: the discarder pays half and the other two a quarter each. Pick "discarder pays half" to use that.

Two worked examples

The example above. A hand of one suit with honours (3 faan), including a pung of red dragons (1), won by self-draw (1): 5 faan. In the HKMA table 5 faan is worth 96, so each of the other three pays 48 and the winner collects 144.

Small three dragons on a discard. All pungs (3), two dragon pungs (2) and a pair of the third dragon, small three dragons (3): 8 faan, so the discarder pays 256. Win it by self-draw instead and it is 9 faan, 192 from each player.

Special wins in the HKMA rules

A few wins have rules of their own. You can rob a kong only when another player adds a tile to a pung they already showed; a concealed kong can be robbed only to complete thirteen orphans. A win on a kong replacement counts only for the tile drawn straight after the kong: if that replacement is a flower and you replace it again, the next tile is an ordinary self-draw. In a flower game, the seventh flower wins at once for three faan, but only if you declare it immediately instead of drawing a replacement; all eight flowers is a limit hand.

Agree these before the first hand

Most arguments at a Hong Kong table come from house rules nobody stated. Settle five things before anyone touches a tile: the minimum faan (three in the HKMA rules), the limit (ten), whether flowers are in play, how points grow (half-spicy or full-spicy) and who pays on a discard (the discarder for everything, or half). Then set the same numbers in the points table above, so everyone's arithmetic matches.

Mistakes to avoid

  • Counting the concealed-hand faan in a flower game. The HKMA list gives it only when flowers are not used; with flowers, "no flowers" earns the faan instead.
  • Adding faan to a limit hand. A limit hand scores the limit, nothing more.
  • Forgetting the minimum. Under a three-faan minimum, a hand with two faan cannot win, however good it looks. Count before you call.
  • Counting the dragon pungs twice. Small and great three dragons already tell you to add the pungs; do not add a third time.

New to the game? How to play mahjong walks through a first game, and the tile guide names every tile, flowers and seasons included. To pick seats or the first dealer at random, One Click Sprout rolls dice for you.

Questions about Hong Kong scoring

How many faan do you need to win in Hong Kong mahjong?

The Hong Kong Mahjong Association plays a three-faan minimum, and many home tables do the same, but some play lower. Agree on it before the first hand.

What is the faan limit?

Ten faan in the HKMA rules: any hand worth more is scored at ten, and every limit hand, such as thirteen orphans or great four winds, is scored at ten as well.

How many points is 3 faan?

In the HKMA table, 32 points from the discarder, or 16 from each of the three other players on a self-draw. House tables use other numbers; set yours in the points table.

What does half-spicy mean?

Half-spicy (半辣) doubling doubles the value up to four faan, then rises by half and by a third in turn: 32, 64, 96, 128, 192, 256, 384, 512 for three to ten faan in the HKMA table. Full-spicy doubles at every faan.

Do flowers count in Hong Kong mahjong?

Only if your table plays with them. Under the HKMA flower rule each flower or season of your seat is 1 faan, having none is 1 faan, a complete set of four is 1 more, seven flowers win at once for 3 faan and all eight are a limit hand.

Sources

  1. Hong Kong Mahjong Association (香港麻雀協會), 香港麻雀總例 (Hong Kong Mahjong General Rules), Chinese edition, © 2025: 分數計算 (scoring principles, payment, liability), 花糊牌例 (flower wins), 番種一覽表 (faan list) and 分數換算表 (points table). Linked from the association's rules page.
  2. Hong Kong Mahjong Association, Hong Kong Mahjong (Classical Mahjong), English edition, latest version 17 May 2023: Score Calculation, List of Faan Items, Faan to Score Table.
  3. Wikipedia, Hong Kong mahjong scoring rules, for the "full-spicy" table and the "discarder pays half" convention, which the HKMA rulebook does not use; no primary source for these house conventions was found.

Checked on 5 November 2026.